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-
-
- World at War docs..
-
- 1.Introduction
-
- 'World ar War' is a model of naval combat. As such, the game captures the
- essential principals of naval warfare. The game is for one or two players
- and involves naval and amphibious combat, on a galactic scale.
-
- Pieces represent base planets, neutral planets, task forces of different
- types, bomber formation, missle barrages, scouts and marine landing craft.
- You'll start the game with a certain number of production points and build
- a fleet based on the strategic requirements of the randomly generated map.
- A small trickle of supplies will reach your base planet each turn, but the
- game is primarily one of tactical combat, not production.
-
-
- 2. Starting, saving and exiting the game
-
- When you first boot the program, you are asked to type in the name of a
- game. If the name is that of a previously saved game then that game is
- restored. If it's a new game, then a new game will be started. In
- addition, you can start a new or saved game at any point during the game
- through the function keys.
-
- - How to enter a valid game name:
-
- The following operations require you to enter a valid game name. A
- valid game name contains only the characters A-Z and 0-9. It must begin
- with a letter and can be up to 8 characters long. It should NOT contain
- any puncuation or blanks. Some valid names are:
-
- GAME1 MYGAME FRED3 XYZ123
-
- Simply type the name into the lower text window. You can correct any
- mistakes with the backspace key. When ready, press the enter key.
-
- - Entering a game name after booting
-
- After you enter the password which ESI has taken care of, you will be
- asked to enter the name of a game. Exhibit 2.4.1 shows the text windows
- during this operation.
-
- (Exhibit 2.4.1) _________________________________________________________
- |EVERY GAME HAS TO BE NAMED, ENTER A NAME NOW: |
- |ESI1 (example) |
- |_______________________________________________________|
-
- At this point you have two choices: 1. You can enter a new game name,
- or 2. Enter a saved game and that will be loaded. You will be able to play
- where you left off.
-
- - Starting or Re-Starting a game with the function keys
-
- During a game, you can start a new game, or restart a previously saved
- game by using the function keys. To view the Fkey-key menu, press F1.
- Exhibit 2.4.2 shows this..
-
- _______________________________________________________
- |FUNCTIONS: F2 F3 F4 F5 F7 F8 F9 |
- |Command: New Open Save Quit Up FM Confirm |
- |_____________________________________________________|
-
- F2=New Game
- F3=Restore Game
-
- 2.5 How to save a game - The game automatically saves after each turn.
- To turn the Auto-Save off, press F4.
-
- 2.6 How to exit the program - To exit, press F5
-
-
- -- WARNING! -- Don't attempt to exit without saving first!
-
- ============================================================================
-
- 3.1 A quick tour of the game displays
- _________________________________________________________________________
- To help you get your bearings, follow this quick tour of the game. It
- introduces some of the game's main features.
- -------------------------------------------------------------------------
-
- The configuration screen
-
- You should be looking at the configuration screen. There are lots of
- options to try, but for now, just press <ENTER> and accept the default
- configuration.
-
- The main map display
-
- You are looking at the main map disply, now. Your base planet is
- blinking in the center of the map. The square boxes on the map are called
- Areas. The channels connecting them are called Hyperspace Paths. Let's
- look around the map a bit.
-
- Hold the shift key down and press the down arow key on the numeric key
- pad. This should scroll the map up one area. Make sure the num Lock key
- stays off. Press shift down arow key a few more times, then try the other
- arow keys. You can is the scroll feature to move anywhere on the map, but
- its awkward on a large map.
-
- The full map display
-
- Press the F8 key. You're now looking at the full map display. The
- blinking rectangles (colored on a color display) represent areas which
- contain items of interest: a planet, a vehicle, or a cosmic gale. Notice
- the buttons in the sidebar window. All the buttons are now on. Press the
- 'G' key. 'G' is for Gale. All the other buttons and go off and now only the
- areas containing gales are blinking. Press the 'P' key. Now the areas only
- containing planets are blinking.
-
- Notice the pointing hand which is positioned somewhere near the top row.
- Use the arrow keys to move the hand to a blinking area. Then press the
- enter key. The map will now be redrawn with the selected are in the cneter.
- You can use the Full Map Display to zoom quickly from one region of the map
- to another.
-
- The Victory Point Display
-
- Press the F7 key. you're now looking at the Victory Point Display. There
- aren't any points charted yet, but these graphs help you keep a running
- tally of both Neutral Planet Points and total Victory Points. You'll find
- this to be very useful display. Press the enter key to return to the map
- display.
-
- The Side Bar Display
-
- Turn your attention to the side bar window on the left side of the
- screen. The top section of this bar contain six indicators, one for each
- game-turn phase. The Production indicator should be highlighted now, since
- we are in the production phase.
-
- Below that are two boaxes, both of which contain the number 0. These
- indicate the current victory points for each side. Your box is on the left,
- the computer's in on the right. Tie score, but not for long...
-
- Below this is a window used for various dispplay. Right now it contains
- your base planet's production box. A little while ago it contained the
- control buttons for the Full Map Display.
-
- The text windows
-
- At the very top of the screen are two text windows. These windows will
- send you a variety of messages, depending on the game state.
-
- Flight Operation Phase
-
- Secondary pieces are launched during the Flight Operations Phase.
- Secondary pieces include:
-
- FM - Bomber Formations
-
- BA - Missle Barrages
-
- SC - Scouts
-
- MLC - Marine Landing Craft
-
- To launch a formation of 15 bombers from your Base Planet, do the
- following:
-
- - Press the down arrow key once so that the cursor box is in the position
- shown in Ex. 3.1..
-
- BOMBERS
- 0
- 0 20
- 0----20
- Missles
- 0
- 20
- Scouts
- 0
- 0 0
- 0----20
- MLC
- 0
- 0
-
-
-
- The Space-Ocean
-
- The vast Spcae-Ocean contains millions of galxies and uncounted civilized
- planets. But only those regions of the universe relatively close to
- hyperspace terminus are of interest to you.
-
- The reason for this is simple. Hyperspace paths are the only way to get
- form one distant part of the Space Ocean to another without travelling for
- many years. These space highways are the main routes for trade, travel, and
- conquest. Most regions of the universe are far from a hyperspace terminus
- and are this rarely visited by ships from the Great Powers!
-
-
-